step-timeline/Scripts/Events/GameEventMultipleTrigger.cs

21 lines
432 B
C#

using UnityEngine;
namespace R0bbie.Timeline.Events
{
public class GameEventMultipleTrigger : MonoBehaviour
{
[Header("Linked Event")]
public GameEvent[] gameEvent;
public void Trigger(int index)
{
// Only trigger if there is an event at that index
if (index < gameEvent.Length)
gameEvent[index].Raise();
}
}
}