21 lines
432 B
C#
21 lines
432 B
C#
using UnityEngine;
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namespace R0bbie.Timeline.Events
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{
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public class GameEventMultipleTrigger : MonoBehaviour
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{
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[Header("Linked Event")]
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public GameEvent[] gameEvent;
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public void Trigger(int index)
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{
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// Only trigger if there is an event at that index
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if (index < gameEvent.Length)
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gameEvent[index].Raise();
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}
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}
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}
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