using UnityEngine; namespace R0bbie.VRSubtitles { /// /// Defines how a character's subtitles should be displayed /// [CreateAssetMenu(fileName = "CharacterSubtitleData_RENAME", menuName = "VR Subtitles/Character Subtitle Data")] public class CharacterSubtitleData : ScriptableObject { public string subtitleDisplayName; public Sprite avatar; public Color textNameColour; public float subtitlePositionOffset; // TODO: Allow a fixed arrow direction override here? } }